The cookies is used to store the user consent for the cookies in the category "Necessary". This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". ![]() The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. and in other countries around the world.Necessary cookies are absolutely essential for the website to function properly. The configuration of the globe andīase of the motion lamp are registered trademarks of Haggerty Enterprises, Inc. LAVA LITE® and the configuration of the LAVA® brand motion lamp are registered trademarks of Haggerty Enterprises, Inc. It is provided "as is" without express or implied warranty. No representations are made about the suitability of this software for any Software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both thatĬopyright notice and this permission notice appear in supporting documentation. Permission to use, copy, modify, distribute, and sell this See Also X(1), xscreensaver(1), Ĭopyright © 2002 by Jamie Zawinski. XENVIRONMENT to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property. Environment DISPLAY to get the default host and display number. table-texture texture An image file to spread across the table that the lamp is sitting on. base-texture filename An image file to wrap around the base of the lamp, and the cap on top of the bottle. Otherwise, the combination of the two might be too dark to see. Note also that colors and textures are both applied: so, if you apply a texture and it isn't showing up, try specifying the corresponding color as "white". Note that on most systems, GL textures must have dimensions that are a power of two. fluid-texture filename An image file to wrap around the glass. Default: black (meaning it is invisible.) table-color color Specifies the color of the table that the lamp is sitting on. base-color color Specifies the color of the lamp base, and the cap on top of the bottle. fluid-color color Specifies the color of the fluid that the blobbies float in. lava-color color Specifies the color of the blobbies. This will pre-warm the lamp, so when it starts up, the first frame will show a blob already halfway up the lamp. impatient Provide this option if you are. wireframe Render all objects in wireframe instead of as solids. no-smooth Turn off smoothing: the objects in the scene will be facetted. count integer The maximum number of blobs that can be in motion at once. In conjunction with -delay 0, this can be a useful benchmark of your GL fps Display a running tally of how many frames per second are being rendered. The options "-resolution 10 -no-smooth" look kind of interesting. higher values will give very smooth looking blobs, at the expense resolution integer The size of the grid from which the mesh is created that is used to polygonize the blobs. delay usecs The delay between steps of the animation default is 30000 (0.03 second.) speed float A number controlling the frequency at which new blobs launch: you can think of this as being related to the the heat of the lightbulb in the base. Defaults to "Z", meaning it rotates horizontally, but otherwise pitch or roll. ![]() ![]() spin xyz Around which axes the model should auto-spin. ![]() Available models are: Classic, Giant, Cone, and Rocket. style style Specify which model of lamp to draw. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. visual visual Specify which visual to use. Options lavalite accepts the following options: Requires a fast computer with fast OpenGL support. The lavalite program displays a 3D simulation of the famous lamp of the same name.
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